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GameProductServiceBase

Functions

ObserveLocalPlayerOwnsPass

GameProductServiceBase:ObserveLocalPlayerOwnsPass(passIdOrKeystring | number) → Observable<boolean>

Observes whether the local player owns the pass or not

Show raw api
{
    "functions": [
        {
            "name": "ObserveLocalPlayerOwnsPass",
            "desc": "Observes whether the local player owns the pass or not",
            "params": [
                {
                    "name": "passIdOrKey",
                    "desc": "",
                    "lua_type": "string | number"
                }
            ],
            "returns": [
                {
                    "desc": "",
                    "lua_type": "Observable<boolean>"
                }
            ],
            "function_type": "method",
            "source": {
                "line": 90,
                "path": "src/gameproductservice/src/Client/GameProductServiceClient.lua"
            }
        }
    ],
    "properties": [],
    "types": [],
    "name": "GameProductServiceBase",
    "desc": "",
    "source": {
        "line": 4,
        "path": "src/gameproductservice/src/Shared/GameProductServiceBase.lua"
    }
}