HeartbeatCamera
Update on heartbeat, must GC this camera state, unlike others. This allows for camera effects to run on heartbeat and cache information once instead of potentially going deeep into a tree and getting invoked multiple times
Update on heartbeat, must GC this camera state, unlike others. This allows for camera effects to run on heartbeat and cache information once instead of potentially going deeep into a tree and getting invoked multiple times
{ "functions": [], "properties": [], "types": [], "name": "HeartbeatCamera", "desc": "Update on heartbeat, must GC this camera state, unlike others. This\nallows for camera effects to run on heartbeat and cache information once instead\nof potentially going deeep into a tree and getting invoked multiple times", "source": { "line": 8, "path": "src/camera/src/Client/Effects/HeartbeatCamera.lua" } }